/****************************************
*
*	EoSC_CameraProperties
*	
*	Camera Archetype which controls the basic settings of the camera.
*	Make sure you create an ARCHETYPE of this class inside the editor and reference it inside the
*	<defaultproperties> block of the EoSC_Camera class.
*
*	ToDo: 
*	
*
****************************************/

class EoSC_CameraProperties extends Object
	HideCategories(Object);

// Camera offset.
var(Camera) const Vector CameraOffset;
// Camera rotation.
var(Camera) const Rotator CameraRotationOffset;
// SocketName to attach the Camera to.
var(Camera) const Name PawnSocketName;
// Do we use target rotation? Again i would recommend it.
var(Camera) const bool UseTargetRotation;

defaultproperties
{
}